The Dark Alliance

The Dark Alliance => General Discussion => TDA news => Topic started by: Urme on 10 February, 2009, 04:03:47 PM

Title: RvR changes info from New York Comic Con
Post by: Urme on 10 February, 2009, 04:03:47 PM
Quote
RvR will be getting a complete face lift. Keeps and forts are being redesigned to have 2-3 ramps. This should make things a lot more interesting for keep/fort defense, as well as weaken the popular tank wall strategy. Also, Conqueror Armor pieces will drop off guards and not just the lord in a fort.

There will be special buffs to both attackers and defenders in forts so that everyone feels a bit more useful. Not sure what these will be as I got no elaboration.

Mythic will be expanding the ORvR influence bar. There will be more rewards as a result but it will take much longer to max out them out as well.

Class balance is constantly being looked at. Adam Gershowitz and Brian Wheeler when queried about the White Lion's Fetch! ability, replied that it would have it's effectiveness reduced to be more in line with the Marauder's Terrible Embrace.

Also, pets will no longer be able to phase shift through doors and walls to fetch you from the safety of your keep.

Here's a few direct questions given to and answered by either Brian or Adam, or both:

Q: Any plans to tone down Ironbreaker area knockback?

    A: All area knockbacks should be the same distance.

Q: Instanced city sieging= Order and Destro avoid each other and PvE for loot. Is this being addressed?

    A: We're changing this, probably by taking away the choice of selecting an instance.

When will it come? Who knows!  ???
Source (http://www.warhammeralliance.com/forums/showthread.php?t=248266)
Title: Re: RvR changes info from New York Comic Con
Post by: Kimpa on 10 February, 2009, 04:20:40 PM
Ahh that seems like something good i think.
Every change now i guess is good :)
Title: Re: RvR changes info from New York Comic Con
Post by: Hanza on 10 February, 2009, 05:37:07 PM
well i see both good and bad things ...

not sure that the RvR changes will be at our advantages ... 2 or 3 ramps to guard when u are already outnumbered ... does it make sense to defend a keep in that situation ? (keep in mind that we can t rez either :s )

but i agree that  avoiding PVEing city siege instance can t be bad :D
Title: Re: RvR changes info from New York Comic Con
Post by: Shalrath on 11 February, 2009, 12:14:31 PM
Sound good, hope they can remove some bugs to. :>
Title: Re: RvR changes info from New York Comic Con
Post by: EchelonIV on 11 February, 2009, 03:39:00 PM
most of this seems REALY nice  :D
Title: Re: RvR changes info from New York Comic Con
Post by: gimlibrego on 11 February, 2009, 04:46:25 PM
sounds good its a begin
Title: Re: RvR changes info from New York Comic Con
Post by: Neophyte on 13 February, 2009, 10:48:22 PM
I like the changes i like it that there will be more influence rewards GOOD JOB warhammer crew
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