TS3 server has a new IP, read here for more info (only available to TDA members)
Since the launch of Warhammer Online, we've received a lot of valuable feedback from our players. One area that has garnered lots of attention is the WAR endgame, and we are very pleased to announce the first of what will be many positive changes to improve the cornerstone of that endgame experience - Capital City sieges! These changes will be going live with the launch of 1.2.The first phase of these City siege improvements includes the following changes: We have reduced the amount of time that a Capital City will remain in the Contested state from 6 hours down to 2 hours.Capturing Battlefield Objectives in the Cities will now contribute more Victory Points towards City capture.Killing players in the Cities will now contribute more Victory Points towards City Capture.In order to give players more time to collect their rewards from the City Public Quests, we are increasing the loot timers from 2 minutes to 4 minutes.These changes will ensure that players can still capture or defend a City in the shorter time allotted during the initial Contested phase.We hope you'll find that these changes improve the overall pace of the City capture process, and we also hope you'll continue to send us feedback on other ways in which we can make Capital City sieges even better. We continuously monitor the feedback forms as well as the forums so keep it coming!
In ORDER to give players more time to collect their rewards from the City Public Quests, we are increasing the loot timers from 2 minutes to 4 minutes.