TS3 server has a new IP, read here for more info (only available to TDA members)
RvR will be getting a complete face lift. Keeps and forts are being redesigned to have 2-3 ramps. This should make things a lot more interesting for keep/fort defense, as well as weaken the popular tank wall strategy. Also, Conqueror Armor pieces will drop off guards and not just the lord in a fort.There will be special buffs to both attackers and defenders in forts so that everyone feels a bit more useful. Not sure what these will be as I got no elaboration.Mythic will be expanding the ORvR influence bar. There will be more rewards as a result but it will take much longer to max out them out as well.Class balance is constantly being looked at. Adam Gershowitz and Brian Wheeler when queried about the White Lion's Fetch! ability, replied that it would have it's effectiveness reduced to be more in line with the Marauder's Terrible Embrace.Also, pets will no longer be able to phase shift through doors and walls to fetch you from the safety of your keep.Here's a few direct questions given to and answered by either Brian or Adam, or both:Q: Any plans to tone down Ironbreaker area knockback? A: All area knockbacks should be the same distance.Q: Instanced city sieging= Order and Destro avoid each other and PvE for loot. Is this being addressed? A: We're changing this, probably by taking away the choice of selecting an instance.