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Author Topic: oRvR performance issues  (Read 8901 times)

Urme

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oRvR performance issues
« on: 27 November, 2008, 08:31:24 AM »

It seems like Mythic are aware and are doing something about the lag in open rvr, especially fortresses.
Two quotes from Mark Jacobs:
Quote
The WAR community has expressed concern with overall performance and server stability in Tier 4, particularly during large-scale fortress sieges. We want you to know that we’re listening and dedicated to resolving this issue as quickly as possible. Our Production team has been working hard to resolve this with both server-side fixes to resolve any crashing issues, as well as client-side fixes to improve frame rate and other graphic-related issues that can occur during large battles.

RvR is a core element to Warhammer Online, and we are committed to making it an enjoyable and exciting experience for all of our players. Our ultimate goal is to have our players focused on fighting their opponents and experiencing the thrill of RvR the way it should be. Thank you for your continued support and patience while we work to resolve these issues. We’ll keep you updated on our progress.

Quote
Folks,

Yesterday I talked about the two major issues regarding the taking of a fortress. Here's a quick update:

1) Some (hopefully all) of the causes of the crashes/performance issues that have occurred during some sieges have been identified. Both are linked to the number of people who are involved in the events. Last night for example we had about 800 people descend on one fortress at the same time. The results of that were indeed a crash unfortunately. Of course, an 800 person battle is certainly large-scale and epic RvR and shows that lots of people are out on the servers engaging in oRvR.

2) The team is working on a server-side fix to solve the crashing issue(s) while we are also looking at whether a 800+ person fortress battle is doable even under the best of conditions.

3) As I expected, some of the performance issues were indeed client-side and the team is readying a patch which we hope will fix a bug which was the major cause of unusually low framerate/lag in large-scale RvR. We hope the patch will go up today.

So, that's the quick update.

Mark
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EchelonIV

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Re: oRvR performance issues
« Reply #1 on: 27 November, 2008, 02:03:57 PM »

\o/    hopefully this fixes some lockup crashes and stuff too
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