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Author Topic: camelot unchained  (Read 73104 times)

Muylae

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Re: camelot unchained
« Reply #45 on: 01 May, 2013, 06:39:39 PM »

kickstart has about 23 hours left to go for Camelot Unchained. looks like it will fund, but it might be a close call.

http://www.kickstarter.com/projects/13861848/camelot-unchained?ref=live

^^if you still want the game for 25 $ (in 1.5-2 years time) and beta access.
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Aerendur

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Re: camelot unchained
« Reply #46 on: 01 May, 2013, 06:41:49 PM »

It's close enough. Mark already said he would fund another 2m anyway. He can just fill any gap if needed!  8)
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Audhild

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Re: camelot unchained
« Reply #47 on: 02 May, 2013, 12:45:46 AM »

Goal reached now :)
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Dub

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Re: camelot unchained
« Reply #48 on: 02 May, 2013, 11:38:24 AM »

 /vic


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Audhild

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Re: camelot unchained
« Reply #49 on: 02 May, 2013, 01:37:41 PM »

And while we wait you can come and play stealther Dub! I still feel a bit lost on sb, but atleast i'm Learning to kill all the speedwarps for the zerg :p
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Muylae

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Re: camelot unchained
« Reply #50 on: 02 May, 2013, 06:59:23 PM »

time for a CU subforum :p ?
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EchelonIV

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Re: camelot unchained
« Reply #51 on: 02 May, 2013, 07:35:23 PM »

meh ;)
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SIzzling

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Re: camelot unchained
« Reply #52 on: 02 May, 2013, 11:54:16 PM »

There's not really that much to discuss yet I think :P
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sumadebbie

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Re: camelot unchained
« Reply #53 on: 03 May, 2013, 11:37:28 AM »

interesting...
wonder how much it will cost to play every month though..
I for one would love to gather materials and build houses.. heheh..   ;D

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SIzzling

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Re: camelot unchained
« Reply #54 on: 03 May, 2013, 12:55:53 PM »

My guess is around 10 a month. Quite liking the crafting / building system, just afraid those characters won't have a place in any roaming group, meaning you'd have to lvl up two character simultaneously.
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sumadebbie

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Re: camelot unchained
« Reply #55 on: 03 May, 2013, 01:40:10 PM »

My guess is around 10 a month. Quite liking the crafting / building system, just afraid those characters won't have a place in any roaming group, meaning you'd have to lvl up two character simultaneously.

indeed... no place in game for slackers.. hahah.
Will probably be spotted by enemies and being killed instantly....  ??? :P
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climbatize

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Re: camelot unchained
« Reply #56 on: 03 May, 2013, 04:47:11 PM »

well dont run alone , guild grps and you're fine =)
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SIzzling

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Re: camelot unchained
« Reply #57 on: 03 May, 2013, 05:09:45 PM »

Prolly crafters are only going to be for people with dual accounts using /stick to drag their crafter around :P
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Stonie

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Re: camelot unchained
« Reply #58 on: 04 May, 2013, 12:44:00 AM »

Prolly crafters are only going to be for people with dual accounts using /stick to drag their crafter around :P
I fear this might be the case... if you need a donkey to carry your mats from the mine to the castle and afterwards from castle to building lot...

Anyway, nice to see we funded.
Ik pledged 180+25 so i got some FP's ontop of the internal testing :)
anyone else got IT?
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Muylae

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Re: camelot unchained
« Reply #59 on: 04 May, 2013, 05:11:36 PM »

Prolly crafters are only going to be for people with dual accounts using /stick to drag their crafter around :P
I fear this might be the case... if you need a donkey to carry your mats from the mine to the castle and afterwards from castle to building lot...

Anyway, nice to see we funded.
Ik pledged 180+25 so i got some FP's ontop of the internal testing :)
anyone else got IT?

i got the internal tester too.
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