The Dark Alliance

  • 23 November, 2024, 01:08:43 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

TS3 server has a new IP, read here for more info (only available to TDA members)

Pages: [1] 2   Go Down

Author Topic: Poisonspike  (Read 36006 times)

delay

  • Official Blametaker
  • Administrator
  • Forum Master
  • *****
  • Karma: 43
  • Offline Offline
  • Posts: 3.427
  • Rest in peace, Dotrella and JP.
Poisonspike
« on: 14 November, 2005, 11:32:07 PM »

So... Any theories about why GoA chose to hot"fix" the poisonspike?

My conspiracy theory is that GoA wanted to nerf the utility value of Remedy, and thought they'd just remove one of the reasons to run with Remedy up...
Logged
DAoC US: Tonje, Delayed, Lynvingen
DAoC Uthgard: Asmegin, Lynvingen

() ()
(f;.;)f
(")(")

[Chat] Lembit: "if delay aint coming back is there a point of going on?"
Quote from: joap
tks jack, should i spank delay anyway?

Fenderon

  • Administrator
  • Forum Master
  • *****
  • Karma: 52
  • Offline Offline
  • Posts: 3.618
Poisonspike
« Reply #1 on: 14 November, 2005, 11:58:02 PM »

except that remedy doesnt work protect against the spike.. afaik
Logged
Proud member of TDA

Hanza

  • Global Moderator
  • Forum Master
  • *****
  • Karma: 38
  • Offline Offline
  • Posts: 3.334
  • Dotrella, JP, we miss you
Poisonspike
« Reply #2 on: 15 November, 2005, 09:15:22 AM »

u forgot to consider that goa is french fend, so delay might be right :D
Logged
DAoC: Hanza shamy 50 RR7 - Retired
WAR: Hanza 40 Zealot RR 40ish - Retired
RIFT: Galaad Warrior - Hanza Cleric - Retired
TSW Hanza : Illuminaty - Elenya : Dragon
GW2: Ahlia Plast : Ely  Hanza plast: Ingeneer

------ proud member of TDA ---------

Fenderon

  • Administrator
  • Forum Master
  • *****
  • Karma: 52
  • Offline Offline
  • Posts: 3.618
Poisonspike
« Reply #3 on: 15 November, 2005, 09:26:56 AM »

I don't care what nationality the company have..

nerfing assassins and let the damn casters run around with 4 brittleguards and moc+LT takes the piss. I'm not coming back :)
Logged
Proud member of TDA

Hanza

  • Global Moderator
  • Forum Master
  • *****
  • Karma: 38
  • Offline Offline
  • Posts: 3.334
  • Dotrella, JP, we miss you
Poisonspike
« Reply #4 on: 15 November, 2005, 10:07:16 AM »

Quote
I'm not coming back


 you know you are ! u can t live without this game :) i ve heard some rumors about TG boss missing you btw :p
Logged
DAoC: Hanza shamy 50 RR7 - Retired
WAR: Hanza 40 Zealot RR 40ish - Retired
RIFT: Galaad Warrior - Hanza Cleric - Retired
TSW Hanza : Illuminaty - Elenya : Dragon
GW2: Ahlia Plast : Ely  Hanza plast: Ingeneer

------ proud member of TDA ---------

Trallisx

  • TDA member
  • Forum hasbeen
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 604
Re: Poisonspike
« Reply #5 on: 15 November, 2005, 10:16:27 AM »

Quote from: "delay"
So... Any theories about why GoA chose to hot"fix" the poisonspike?

My conspiracy theory is that GoA wanted to nerf the utility value of Remedy, and thought they'd just remove one of the reasons to run with Remedy up...


I think Tanglesnare and PS share the same timer, but there was a bug where if you cast tanglesnareand PS at the same time, both mines would appear instead of 1. In the US this was fixed so that it was no longer possible to do this. My guess is, GOA tried to implement the same fix but somehow screwed the PS ability up.

So in short I think its a hot "fix" gone very badly wrong. Lets see what happens with it

Quote from: "fenderon"
I'm not coming back
I'll make you :)
Logged
DAOC Finished

rhayn

  • TDA member
  • Forum hasbeen
  • *****
  • Karma: 10
  • Offline Offline
  • Posts: 739
Poisonspike
« Reply #6 on: 15 November, 2005, 02:24:30 PM »

QQ

They sneak-nerfed PS  :(

(didn't sink in till just now)
Logged
- Named after Rhayn the Mull of the Dark Sun series.

Trallisx

  • TDA member
  • Forum hasbeen
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 604
Poisonspike
« Reply #7 on: 15 November, 2005, 03:54:15 PM »

Looks like this is here to stay :(

http://vnboards.ign.com/midgard_rogue_professions/b20912/93033235/p1/?19

The above link is made by an EU player. He has sent in Rightnows and has posted the replies of the rightnows.

It seems the American servers are going to get this nerf too. I hope they realise they are doing a fine job of nerfing something which imo gives assassins a relative chance against tanks etc.

Dot Mine camping isn't going to be very efficient as you could plant a dot mine, camp for 10 mins and the next thing that comes your way is a fg. That would be a waste of the mine. Alternatively, you could disengage from combat for 2-3 seconds and then plant the mine, in which case you have missed out on the same amount of damage the mine may (resisted etc) do.

Basically the only good thing in the spymaster line is ml9 mezz poison. ml3 enduring poison is also good, but not necessarily a fight winner.

Now all they need to do is increase the number of brittle guards a caster can have, and limit the range on buffs and the stealther game will be extinct.
Logged
DAOC Finished

feiten

  • TDA member
  • Forum Master
  • *****
  • Karma: 8
  • Offline Offline
  • Posts: 1.401
Poisonspike
« Reply #8 on: 15 November, 2005, 06:47:52 PM »

i actually understand fend's frustration. i meet this theurg caster 5 times i only beat him once cause he didnt have moc upp. just stupid with the perm stun thingi theurg pet's can do. u cant do anything but stand there looking silly and hoping u die as fast as possible. actually made me quit gaming for 3 days that experience

Fenderon

  • Administrator
  • Forum Master
  • *****
  • Karma: 52
  • Offline Offline
  • Posts: 3.618
Poisonspike
« Reply #9 on: 20 November, 2005, 01:13:35 PM »

Quote from: "Friday grabbab"

Q: (Insert question here on Poisonspike, changes to Poisonspike on our European servers, and so on.)

 

A: I'm a little fuzzy on the details of what happened there. What I do know is this: Poisonspike may presently be cast during combat, and it is presently our intention to leave that alone. I don't know if that was originally considered a bug, but if it was, it's a feature now! As with everything in the game, the team might change their collective minds. For now, however, it is not scheduled to be changed. We just had a communication breakdown with our partners in Europe, and we'll take care of it.


oh my.

http://www.camelotherald.com/more/2267.shtml
Logged
Proud member of TDA

delay

  • Official Blametaker
  • Administrator
  • Forum Master
  • *****
  • Karma: 43
  • Offline Offline
  • Posts: 3.427
  • Rest in peace, Dotrella and JP.
Poisonspike
« Reply #10 on: 20 November, 2005, 03:14:33 PM »

...and a bleeding 10 sec disarm.

so glad i stopped playing before goa decided to shit on my keyboard
Logged
DAoC US: Tonje, Delayed, Lynvingen
DAoC Uthgard: Asmegin, Lynvingen

() ()
(f;.;)f
(")(")

[Chat] Lembit: "if delay aint coming back is there a point of going on?"
Quote from: joap
tks jack, should i spank delay anyway?

Kivik

  • TDA member
  • Forum Master
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1.262
Poisonspike
« Reply #11 on: 20 November, 2005, 05:06:11 PM »

You guys should try it before whining so much, it's still very useful if used properly, here is a scenario:

I run stealthed I see another stealthed enemy, run towards him, pop him and keep running, eventually he will follow.
I drop the PS let it detonate on him, face and start hit him.

Can also be used on bridges, attack enemy, disengange, drop PS jump from bridge let it detonate and then kill enemy,
if he follows you into water that is. This method also help you avoid adds, works even better if you dive.

And not like it's impossible to kill anything without PS :)

Just my two cents.
Logged

Fenderon

  • Administrator
  • Forum Master
  • *****
  • Karma: 52
  • Offline Offline
  • Posts: 3.618
Poisonspike
« Reply #12 on: 20 November, 2005, 07:56:06 PM »

I've had plenty of fights with and without PS, kivik ;)

the point is GOA fixing something Mythic has decided is fine as it is.. and out of all things it's an assassinnerf .. while the OP casters still run around the bridges looking for assassins (easy rp for them).
Logged
Proud member of TDA

Kivik

  • TDA member
  • Forum Master
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1.262
Poisonspike
« Reply #13 on: 20 November, 2005, 09:38:46 PM »

Quote from: "Fenderon"
I've had plenty of fights with and without PS, kivik ;)


ok i was wrong on that point :)

Quote from: "Fenderon"
the point is GOA fixing something Mythic has decided is fine as it is.. and out of all things it's an assassinnerf .. while the OP casters still run around the bridges looking for assassins (easy rp for them).


I've only fought some casters so far, ml9, moc and brittles are damn OP, yes. But i must say casters who don't have brittles and don't use moc goes down pretty easy, pet's are gone with mezzpoison. I killed 3 casters yesterday 1 was a mentalist he used some rr5 RA but went down easily. Second was a enchanter, jumped him with mezzpoison. Third was a eldritch, just whacked him down. All of them had no brittles up, obviously.

Just avoid sorcerers and casters with brittles up :)
Logged

Fenderon

  • Administrator
  • Forum Master
  • *****
  • Karma: 52
  • Offline Offline
  • Posts: 3.618
Poisonspike
« Reply #14 on: 21 November, 2005, 05:50:33 PM »

Logged
Proud member of TDA
Pages: [1] 2   Go Up
 


BlackRain , 2006 by Crip

Page created in 0.163 seconds with 21 queries.

SimplePortal 2.3.5 © 2008-2012, SimplePortal