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Author Topic: camelot unchained  (Read 72937 times)

Fenderon

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Re: camelot unchained
« Reply #15 on: 03 April, 2013, 12:59:17 PM »

It does indeed look quite interesting. DAoC 2 kind of interesting.. I wonder if I can get a new summ sm :)
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Aerendur

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Re: camelot unchained
« Reply #16 on: 04 April, 2013, 10:57:34 AM »

It's supposed to be PvP oriented Lembo! Why would you want a Summon SM! :P

Loving all the updated (4 in a day!). Sounds more interesting every report! But still a long time to go!
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weatherwax

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Re: camelot unchained
« Reply #17 on: 04 April, 2013, 12:19:37 PM »

will go fore 180 me to if not dub is teling me to do all me $ aye can hear him noo erik go fore the 10 000$ reward :P
hmmm but then agen dub is prob out locking fore fast work to get $ to giw them
« Last Edit: 04 April, 2013, 12:32:25 PM by weatherwax »
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Am Babayaga hmm and Morisona when dub tells me to
Daoc/eq2/wow/warr/aion/rift/Aoc/gw2/ and probly the rest of the pvp games

SIzzling

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Re: camelot unchained
« Reply #18 on: 04 April, 2013, 12:30:49 PM »

will go fore 180 me to if not dub is teling me to do all me $ aye can hear him noo erik go fore the 10 000$ reward :P

Go for 5000 and get an island! or an inn!
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Aerendur

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Re: camelot unchained
« Reply #19 on: 04 April, 2013, 01:56:45 PM »

I do hope that new table is partly incorrect. Why would a 180 get less than a 120 on many points! :)
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SIzzling

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Re: camelot unchained
« Reply #20 on: 04 April, 2013, 04:33:12 PM »

I do hope that new table is partly incorrect. Why would a 180 get less than a 120 on many points! :)

I think 180 gets alpha access and 120 doesn't, but 110 does. It's all a bit odd.
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climbatize

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Re: camelot unchained
« Reply #21 on: 04 April, 2013, 06:56:56 PM »

erik buy an island!!! =)
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Dub

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Re: camelot unchained
« Reply #22 on: 05 April, 2013, 12:52:20 PM »

gonna back with roughly what a game costs , maybe bit more  8)
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Killrake

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Re: camelot unchained
« Reply #23 on: 06 April, 2013, 01:45:14 PM »

Damn Lembit u are so negative, be positive for once, and DaoC is STILL a good game better then all pf the rest IMHO, its nowadays purely RVR but it is still a great game that have changed through the years, To solo theese days is damn hard i know that, but i dont play the game to play solo i like to grp up with my friends, DaoC RULES!!!

Not getting exited about this just yet. Why?

- Funding not secured, and if secured its going to be limited/restricted.
- Apperantly Kickstarter is like Dragons Den, if you dont get the full amount, you dont get anything.
- Pure RvR game will turn out more of a Call of Duty type of game, you need the mix.
- Mark Jacobs has failed in the past
- Its going to be atleast 3-5 years before we see it if it gets the funding. Anything less then its prolly ending up as a free to play game.

And the last of many points i cant be arsed to to type here
- Daoc was great because of us! It was never designed to be played the way it was by us! The salespitch was one of epic battles of hundreds n hundreds fighting for relics and keeps, not roaming a 8 man grp. It was also great. Also, can you imagnie a game like Daoc coming along now? You would quit within a few weeks unless you had a steady grp of people to play with all the time. I only stuck with it cause mmo´s was a new thing for me and there was really not much else to play, apart from footie manager   :)

My two cents atleast.
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Here is a link to my chars, learn them... so do u not need to ask what names they have ;-)

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Muylae

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Re: camelot unchained
« Reply #24 on: 06 April, 2013, 02:57:04 PM »

I do hope that new table is partly incorrect. Why would a 180 get less than a 120 on many points! :)

because 180 (which i pledged) makes you internal tester (pre alpha, as soon as they have an engine and can put characters in an open green field and have some combat mechanics in place, we are in) which none of the other tiers gives afaik.  with the 180 tier, they want hard core people who are willing to spend a lot more time and effort than the usual beta testers and who are expected instead of asked to write bug reports.  it's also the only tier that comes with an NDA.  this is not an 'ooh, more shinies' tier.  i'm (relatively)  sure there will be nice stuff to compensate for the efforts we put in at the end, but which they explicitly don't mention as not to attract the wrong people for those 500 internal tester slots.

yes, this tier doesn't fit in the logical hierarchy of the rest of the tiers.
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Aerendur

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Re: camelot unchained
« Reply #25 on: 06 April, 2013, 03:02:23 PM »

I hope so Muy! Might be fun to actually work 'with' them on fixing bugs and such. Very interested to test all sorts of skill and class balances and re-evaluate formulas and the likes!  :o
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rhayn

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Re: camelot unchained
« Reply #26 on: 10 April, 2013, 01:32:37 PM »

Over a million $$ pledged now. More than halfway there with 22 days to go.  :)
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Muylae

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Re: camelot unchained
« Reply #27 on: 11 April, 2013, 01:54:36 PM »

new tech trailer for those people who are not on the mailing list.


Real-time Armies (Evening Update #2, April 10, 2013)
Update #13 ˇ Apr 10, 2013 ˇ 122 comments

Hi everyone! Andrew here.

In my first update last week, I showed off some of the rendering tech we want to use for Camelot Unchained, and talked about why we need to build a renderer and certain other components ourselves: Off the shelf, there's nothing that scales up to the epic battles we want to create.

Then, our art team showed off two of the races we're planning to put in the game: The Tuatha Dé Danann and the Vikings. There's some great concept art in those updates, as well as high-quality models for in-game.

Obviously, the next step is to put them together -- so we did! There are some further refinements and optimizations to the engine, and plenty more to be done, but I'll let the video speak for itself.

The next step for this, in terms of showing off what we want to do, is to hook this up to the networking layer of "CSE SmackHammer" from last week. We're working hard on this and a whole lot more, but for now, enjoy the show!

-Andrew

p.s. - We'll have a part 2, with even more video, first thing tomorrow morning.

[/font]

that's starting to look very sweet imho :)
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SIzzling

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Re: camelot unchained
« Reply #28 on: 11 April, 2013, 03:40:52 PM »

Makes me wonder if my PC will actually be able to run it :o
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climbatize

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Re: camelot unchained
« Reply #29 on: 11 April, 2013, 04:06:22 PM »

Yep on low setings probably.
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