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Author Topic: camelot unchained  (Read 72936 times)

Aerendur

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Re: camelot unchained
« Reply #30 on: 11 April, 2013, 04:38:34 PM »

By the time this hits your computer it will be a new rig anyway! :P
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TenzorDK

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Re: camelot unchained
« Reply #31 on: 12 April, 2013, 06:41:59 AM »

It is two years from now and they expect about 5oo per map.
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Muylae

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Re: camelot unchained
« Reply #32 on: 12 April, 2013, 05:28:27 PM »

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climbatize

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Re: camelot unchained
« Reply #33 on: 12 April, 2013, 06:50:06 PM »

2 years idd, but any info about it in case the kickstarter fails?
i kow that you get your money back, but what about the whole project?
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SIzzling

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Re: camelot unchained
« Reply #34 on: 12 April, 2013, 08:56:55 PM »

2 years idd, but any info about it in case the kickstarter fails?
i kow that you get your money back, but what about the whole project?

Depends on how badly it fails, if it's like 100k short of the goal then they'll retry. If they're 500k short then prolly not.
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Muylae

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Re: camelot unchained
« Reply #35 on: 13 April, 2013, 01:55:10 PM »

2 years idd, but any info about it in case the kickstarter fails?
i kow that you get your money back, but what about the whole project?

Depends on how badly it fails, if it's like 100k short of the goal then they'll retry. If they're 500k short then prolly not.

if they are 100k short, i think MJ will add those 100k himself at the last minute...
500k short... i don't see that happening, surely not after yesterday's update...

Afternoon Update April 12, 2013
Update #16 · Apr 12, 2013 · 200 comments

Folks,

First, sorry for the delay in releasing this update. Unfortunately our video guy (who is also our lead artist & lead animator) had his back go out on him last night. He’s pushing through it but it has taken longer to get some things done today (amazing how pain does that to you). So, let’s give a big shout out to Scott and Michelle who over the last week have really made a herculean effort to bring these updates to you despite “stay at home” illnesses/injuries. Today's updates are presented in two parts. The first part is the basic intro and a shout out to our backers and an acknowledgement of two packages we received this week. Sorry I had to break up the video into two parts but I talk a bit too much about the stretch goals, especially the second one. I wonder why? ☺

Secondly, thanks to the folks who have sent “duck-inspired care packages” to our office. You guys and gals really are the best! I hope you enjoyed seeing them as much as we enjoyed getting them.

Finally, it’s stretch goal time! Our first goal is a fairly predictable one for any RPG Kickstarter, new races and classes. If we make our first goal, we will create three new races and classes with each realm getting one additional race and class. While the race is 100% TBD, our leading candidate for the additional class is an archer. Again, we don’t expect anyone is going to be surprised at that but hey, that’s what easy to reach stretch goals are all about on Kickstarter.

Now, as to the second stretch goal, this might be a somewhat controversial one. Rather than spend a lot of time talking about it now, I will end this update and let you watch the videos.

BTW, as to the “Here, every true son & daughter perishes” tease of last night well, it both as a tease, warning and if you take the first letter of each word you get: H E T S D P = D E P T H S. ☺

Enjoy the videos and if you like what you see, spread the word. Hell is not coming but The Depths await you in Camelot Unchained.

Part 1 - Intro and more ducks!

Part 2 - Stretch goals

-Mark



omg, Darkness Falls makes a comeback !  and a crafter might really be a fun class after all.
« Last Edit: 13 April, 2013, 01:57:21 PM by Muylae »
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SIzzling

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Re: camelot unchained
« Reply #36 on: 13 April, 2013, 04:50:02 PM »

This looks like the first dungeon ever that I might enjoy :P
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Muylae

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Re: camelot unchained
« Reply #37 on: 13 April, 2013, 07:38:42 PM »

For the people who didn't play DAoC, Darkness Falls is a gigantic, non linear rvr dungeon with 3 entrances, one in each realm, but only 1 entrance is open at any time. The realm which holds the most towers/keeps in the rvr zone has access. so at times there is a real struggle to capture that extra tower in rvr to get access to DF for your realm. When a new realm has the most 'structures' in rvr, that realm's 'gate' to DF opens and the other realm that had most access until then, their 'gate' to DF closes. This had the extra benefit that the 'dominant' realm would see some/loads of their players leave the rvr zone and hurry to DF, which is a great balancing tool. How is that a balancing tool ? Well the realm that has access would lose some of it's population in rvr because some of it's players would go to DF, thus decreasing their numbers in rvr and making it easier for the 2 other realms to conquer parts of the rvr map and get access to DF for their realm.

My interpretation of what MJ said in this update is that the Depths will have a similar mechanic of getting/losing access to the Depths.

I just love it.
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Joric

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Re: camelot unchained
« Reply #38 on: 15 April, 2013, 12:31:05 AM »

The more I read/hear/see about CU the more I get curious ;)

I still think one major point for me is classes/skills/balance and such things. I really want to know how the CU Team wants to approach this AND I really hope, they don't end up changing and balancing (read: nerfing) everything I prolly might enjoy.
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Stonie

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Re: camelot unchained
« Reply #39 on: 15 April, 2013, 04:04:51 PM »

@ Joric : Just level one of each class and play the FOTM :)

I'm in for interntal testing at 180 dollar (140 euro or so).
Worth it I guess... Ever since I quit daoc, I'm longing for a game which can equal it. For 7 years now nothing has come close...
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Muylae

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Re: camelot unchained
« Reply #40 on: 16 April, 2013, 01:57:46 AM »

@ Joric : Just level one of each class and play the FOTM :)

I'm in for interntal testing at 180 dollar (140 euro or so).
Worth it I guess... Ever since I quit daoc, I'm longing for a game which can equal it. For 7 years now nothing has come close...

same, internal tester when it happens and i have been searching for something since the end of the EU daoc servers that can give me a similar experience.

CU is probably the closest thing that can give me a similar experience.
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Aerendur

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Re: camelot unchained
« Reply #41 on: 16 April, 2013, 11:24:10 AM »

And as internal testers, we might actually have a small way to influence the actual outcome!  :o
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Joric

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Re: camelot unchained
« Reply #42 on: 16 April, 2013, 06:44:32 PM »

@ Joric : Just level one of each class and play the FOTM :)

I am not interested in playing FOTM, I want a stable class/skill/ability System.
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Muylae

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Re: camelot unchained
« Reply #43 on: 17 April, 2013, 06:08:32 PM »

Mark Jacobs has arrived in the freddyshouse forums (i can't think of places where more hostile opinions about the man have been voiced over the years) and is answering questions.

http://forums.freddyshouse.com/threads/camelot-unchained.249725/page-19.
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Muylae

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Re: camelot unchained
« Reply #44 on: 27 April, 2013, 01:12:53 PM »

some high resolution screenshots from friday night tech demo :

http://www.mmorpg.com/discussion2.cfm/thread/383539/Open-Tech-Demo-2.html

the twitch live stream (might need to make an account which is very quick to do to watch)

http://www.twitch.tv/citystategames/b/396102196

city state hasn't made a youtube version yet but below is the link to the official collection of CU related movies.

http://www.youtube.com/user/CityStateGames

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