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Author Topic: Poisonspike  (Read 35615 times)

Trallisx

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Poisonspike
« Reply #15 on: 21 November, 2005, 06:20:38 PM »

Yay!

I get to use the ability that took me so long to get :D
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Aerendur

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Poisonspike
« Reply #16 on: 21 November, 2005, 06:26:02 PM »

Woohoo! :)

At least you wont know any better than the way it is now!
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Aerendur

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Poisonspike
« Reply #17 on: 23 November, 2005, 07:19:29 PM »

Just to make sure all have read this. Mythic has posted something about the european poisonspike issue here.

http://www.camelotherald.com/more/2267.shtml

In short, the communication between mythic and goa went wrong and the current 'nerf' of poisonspike will be undone. It will only not be possible to cast two mines at the same time, which is what the patch was supposed to fix.

So in short, poisonspike back in combat!
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Kivik

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Poisonspike
« Reply #18 on: 23 November, 2005, 07:31:10 PM »

/dance
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tomcat

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Poisonspike
« Reply #19 on: 28 November, 2005, 06:42:50 PM »

lol goa need some staff that know what they do tbh tired of their shit
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Fenderon

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Poisonspike
« Reply #20 on: 02 December, 2005, 10:50:44 PM »

from: http://daoc.goa.com/news/view_news.php3?id_article=3742


Quote from: "Fixes of the week"

 - In order to avoid a bug exploit present in this version we ran a fix concerning the Spymasters' Poison Spike a few weeks ago. Unfortunately this fix brought back this master ability to its first state in that it was no longer usable in combat. After talking with Mythic it turns out that it is impossible to have a better fix - which would avoid the use of the bug while enabling a normal use of the traps when in combat - before the release of version 1.80.
We therefore decided to bring back this master ability to its former version, starting today, in order to avoid punishing Spymasters who use the ability properly.
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